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Consolidation Under One HoodWelcome to my revamped site. I have consolidated many portfolios, archives and sites under one roof to make it easier to dig through, for both human and webbots alike. I was born Randy Lee Blain in Toronto, Canada and have been an artist and performer since I can remember. I would take out books on Da Vinci and Michaelangelo at age five and try to copy their works and by ten had full sets of Famous Monsters of Filmland, all the main old Marvel titleslike The Hulk, Fantastic Four, Spiderman etc.. This led me in high school by my English teacher to get a whole semester off andf go downtown to Penguin Books and act as their Junior Science Fiction Editor under the tutelage of her husband, who was Editor-In Chief or similar nigshot at the Toronto branch.
My latest Render of my concept car, the H2OGT, a water powered internal combustion engne muscle car harkening bck to the late 50 with a body l;ine flow suggestive of a wave of flowing water.
I have been involved with computers, hardware, artworks, and music for over 30 years and my career has spanned diverse ground as a business owner, freelancer., Executive Officer and contract worker. I have worked in the television, theatre, music production, stage and film acting, 3D product design, rapid prototyping, billboards, special efx, antique architectural restoraton, architectural design and custom, installs, stage light plotting, storyboardinng and international commodities brokering, etc. The list goes on. It surprises me I often know more about the bits and bytes of a given profession than those involved daily with it. Simple things like pixel aspect ratios, compositing 3D onto video or film, Flash animatoions or ActionScript event handling. I currently do alot of Flash development involving websites, custom class creation, games and simialr widgetry. There are many examples in the Sites Folio. In cojunct with this I am putting together all of my 3D and AfterEffects experiments into a showreel, though you can find clips of some of the shots in the Animations section. I have been developing a Digital Stunt Doubles pipeline and have the ability to create crowds of people, digital stunt doubles of actors for compositing into film and video, or game characters in literally hours. Examples of the morphology changes possible using a single mesh can be found in the 3D Modeling section. These will be fully rigged with switchabel FK/IK, constrained and properly weighted to deform correctly under extremes and have morphable textuires to transition between skn types, features and eye colors. I am also working on a parametric clothing system where I can clothe a number of characvters in diverse outfits rapidly as well as a rapid deployment hairstyling and creation system..
My line up of digtal stunt doubles awaitng texturing, hair clothes and rigging so they can be employed gainfully nstead of hangng around eatnt bts and bytes on my HD.
These characters were created in the course of a few hours in Cinema 4D using a base mesh. Any combiation of characters can be morphed to rapidly create crowds of ethnic folks,. military, families with similar characteristics. Each state in the morphs can be extracted and added to the library which allows further possibilities. With a good selection of extremes of body types and typical variations on the norm of any given group rapid prototyping of groups of humanoids can be achieved easily. As well, a process of agiing can be rapidly modeled using two extremes of age, morphing between the two in as many steps as need to be depicted and the mesh, texturing, hair and rigging can be extracted. |
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